

This theme begins with analog channel tuning during the intro video, continues through kitschy menus, and finally informs how Streets collects its missions as episodes of fictional television shows. What Streets really simulates is watching television. Individual missions remix the same mechanics of delivering packages, destroying buildings, fighting, and upgrading your arsenal.Īnd to accommodate free spirits, Streets supports both deathmatch and joyriding in any SimCity 2000 or SCURK creation.Ĭars feature different top speeds and acceleration, but all are variations on a cartoonish physics model that permits instant bootleg turns and even strafing.īut it doesnt simulate city transit, either, not even in parody as in Crazy Taxi or Midtown Madness. In contrast to SimCopter s slower pace, which kept players in a single city for an hour or more, Streets missions last from five to thirty minutes. Players retrofit classic cars with an arsenal of Bond gadgets rockets, machine guns, land mines, oil slicks, airfoils, jumpjets before departing the safety of the garage in search of mayhem. The commercials and station bumps that fill the gaps skewer everything from awkward local ads to white-collar crime, temp agencies, college radio, consumerism, and car culture. Streets Of Sim City By dingbrethpafu1987 Follow | Public
